Austria becomes an Italian satellite (‘anschluss’), and our Italian player, Ed, gets a 2-step unit to represent the new Austrian military allies. The Axis influence in the Americas is canceled out, but British influence in Poland is canceled as well. Production Levels: France: 4, Great Britain 5, Germany: 9, Italy: 4, USSR: 10Īll players have diversified their production, adding to their military, adding one or more Action cards, and one or more Investment cards. The Soviet AF (2 for 1’s), AR (1 for 1-2) and INF (2 for 1-3) units can only score 1 hit, so Tehran remains contested. The Persian 2-step Fortress fires first for 1-4, scoring 1 hit – which is taken on the 2-step AR. The Soviets attack with a 2-step AF, 2-step AR, 2-step INF, and the amphibious 1-step INF that can’t fire this turn. The fourth unit goes through the Caspian Sea and does an amphibious invasion (but cannot fire during the invasion turn). The land areas around Tehran have mountains on their borders, limiting engagement to one unit per border. The Soviets invaded from three sides, hoping to get a swift surprise victory to gain Persia’s 1 POP and 4 RES by conquest. To represent “world reaction”, the other Rival Factions received Action cards based on the largest city in the neutral being invaded (2 Action cards, in this case). In this case, a 2-step Fortress was deployed in Tehran. The neutral deploys its military based on the size of its cities. Diplomacy and Tech phase) is the Command Phase, where players may commit an Action card in the Spring, Summer, and/or Fall seasons to move their units.īritain moved some of its units to secure the Middle East and Mediterranean, while the USSR invaded Persia in Fall 1936, which is defined as a “Violation of Neutrality” (VoN). The USSR also gained neutrals as Associates, while the English gained Poland as an Associate.Īlso of note is the increase in IND by Britain (+1), Germany (+2), and the USSR (+1) and Germany’s two technology achievements (LST and Motorized Infantry).įollowing the Government Phase (i.e. Note: Only the Western Allies can benefit from the USA as an Associate, Protectorate or controlled military satellite (with its +3 POP and +4 RES), but the Axis or USSR can still prevent that from happening. In 1936, the Axis Faction has gathered a lot of neutrals as Associates or Protectorates, including the United States. Since they started the game with 14 Action cards, Germany saw no need to add any more of those. Germany invests all their 1936 production into Industry Investment cards. I had customized my own 20mm x 20mm x 10mm blocks, card decks, Control and Influence markers for use with the extra-large T&T map, so I had these images available to use with the PBeM game.Īll players except the German player diversified their spending. printed out for me, but by 1939, I was using the Powerpoint slide decks as the “game board.” I had originally started by setting up the game on a custom-printed extra-large map that Sean D. A sufficiently high resolution image was available on the web, which allowed me to use Powerpoint to create slides and images of the board to share with players. Only one player of a Faction may play a Command Card per season, so the teammates (UK and France/Germany and Italy) decide between them what Command card to play. I did add a couple of extra Action (“yellow”) cards and Investment (“violet”) cards to each deck.Ĭard hand-size compliance was divided by player: Germany 4, Italy 3, Britain 4, France 4, and USSR 6. However, the Soviets only needed one card to ‘match’ a Tech already played by the Axis or West. Diplomacy card play was resolved in three rounds, with simultaneous card play and reveal as a GM shortcut.įor technology upgrades, an active Axis or West Faction can play one Investment card with the desired Technology to achieve that Technology, but the Soviets still had to play two Investment cards. If at war with a Rival Faction, surplus POP and RES may be adjusted between the Greater and Major powers of a Faction to optimize Production, provided a valid Trade Route exists to the needed Resources.Ī Faction that receives a “Peace Dividend” of 0 will receive an Action card. Britain and France count their INDustry, POPulation, and RESources separately – as would Germany and Italy in a five-player game. Results of production will be revealed simultaneously as a GM shortcut. I never had the opportunity to try it face-to-face, but when COVID-19 shut down face-to-face wargaming – why not try it as a Play By e-Mail (PBeM) game? Having played it a few times, I thought it could be adjusted to a five-player game and amended the rules to accommodate five players. Triumph & Tragedy by GMT Games is a rare example of an excellent three-player game.
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